Products · Training platform

AeduVerse

A browser-based XR training platform for schools and companies. Teachers build virtual simulation lessons without code, then teach and train together on PCs, tablets, VR headsets and CAVEs. Nothing to install.

See how a lesson runs
  • Runs in the browser
  • No-code lessons
  • Multi-user, any device
AeduVerse industrial safety training: a plant mezzanine with equipment, a lesson menu and scene, tool and assessment controls
log in and enter, nothing to install
Browser
PC, mobile, VR headset, LED wall or CAVE
Any screen
teachers and trainers build lessons themselves
No code
voice, video and 3D in one space, from anywhere
Together
content, users and permissions managed centrally
One place

Who it is for

Built for teaching and training

The same platform serves a classroom and a factory training centre. What changes is the content.

Universities and vocational schools

Schools

  • Virtual simulation experiments that are too dangerous, costly or impossible in a real lab
  • Vocational skills practised on virtual equipment before the real workshop
  • Teachers build and share their own XR resources
  • Remote and blended classes with every student in the same 3D space

Training centres and engineering teams

Companies

  • Operation and maintenance training before anyone touches a real machine
  • Onboarding and safety training that every site runs the same way
  • Multi-user design and process review for BIM models and production lines
  • Virtual showrooms, exhibitions and briefings

The platform

Three parts, one login

AeduVerse Spaces

Where people learn together

Virtual classrooms, training rooms and showrooms. People join with a link, talk by voice and video, and the trainer moves everyone between resources in one click.

AeduVerse Creator

Where lessons are built

A no-code editor for 3D scenes, steps, hotspots and questions. Teachers build lessons in the browser and publish them to a class.

AeduVerse Admin

Where it is managed

Classes, users, roles, the content library and permissions, all managed in one place by your administrators.

AeduVerse Creator

Teachers build the lessons

Most XR training stalls because every change needs a developer. With Creator, the people who teach the subject build and update the lessons themselves.

AeduVerse Creator in the browser: scene explorer, a vehicle on a two-post lift with a hotspot on the rear subframe, and the step timeline
  • Bring what you already have

    Upload images, video, 360° panoramas, PDFs, 3D models and XR content. Assets from mainstream 3D tools and engines import directly, and a Unity export plugin brings existing projects across.

  • Build steps, not code

    Place objects, add hotspots, triggers, hints and questions, and set what counts as a correct action.

  • Preview in VR, then publish

    Check the lesson on a headset, then publish it to a class. Changes update for everyone in real time.

  • Reuse across classes and sites

    Lessons stay in a shared library, so other teachers and other sites can use and adapt them.

In class

How a lesson runs

From an empty scene to a class practising together, without anyone installing software.

A live AeduVerse lesson in the browser: a vehicle workshop with two avatars and a 360° site photo, the step list, and 18 participants on PC, Quest 3, browser and tablet
  1. Step 01

    Build

    The teacher assembles the scene and the steps in AeduVerse Creator, or starts from an existing lesson.

  2. Step 02

    Invite

    Students get a link or a class code and join from a browser, a tablet or a VR headset.

  3. Step 03

    Teach together

    The teacher leads by voice and video, brings everyone to the right resource, and students practise in the same scene.

  4. Step 04

    Review

    See which steps each student completed, where they made mistakes, and their score.

Devices and content

Works on what you already have

Students join from whatever is in front of them. The same lesson opens on a laptop, a headset or a CAVE.

Computers

  • Web browser on Windows
  • Web browser on macOS

Phones and tablets

  • iOS
  • Android

VR headsets

  • Meta Quest
  • Other WebXR headsets

Large displays

  • LED walls
  • Holographic screens
  • CAVEs
  • Immersive projection rooms

Content

  • 3D models
  • Images
  • Video
  • 360° panoramas
  • PDF
  • XR content
  • Unity export plugin

Why it is different

Light to run, open to extend

A web platform rather than an app to install, so IT teams have less to manage and new devices are supported faster.

  • Lightweight

    No installation and little to learn. New lessons and updates reach every user the moment they are published.

  • Open

    Built on web standards, so it connects with AI and XR data and adapts quickly to new devices.

  • Real-time

    Every change is synchronized live, and multi-user collaboration is built in rather than added on.

  • Controlled

    Content, data and user permissions are managed centrally, with roles for administrators, teachers and learners.

With XR Labs

One platform, from laptop to CAVE

AeduVerse runs in the VR training rooms, VR classrooms and CAVEs we build. A lesson made once works for a student at home and for a class standing inside a CAVE.

AeduVerse ice hockey tactics training with AR, VR, 2D and 3D views and quick scenarios
Sports tactics training, switchable between AR, VR, 2D and 3D
An AeduVerse scene projected across the walls and floor of a CAVE, run from a laptop
The same platform running in a CAVE, controlled from a laptop
See XR Labs

FAQ

Questions we get

Do students need to install anything?

No. AeduVerse runs in the web browser. Students open a link on a computer, phone or tablet, and VR headsets open it in the headset's browser.

Which devices does it run on?

Web browsers on Windows and macOS, iOS and Android phones and tablets, Meta Quest and other WebXR headsets, and large displays such as LED walls, holographic screens, CAVEs and immersive projection rooms.

Can teachers create lessons without programmers?

Yes. AeduVerse Creator is a no-code editor for scenes, steps, hotspots and questions. For complex equipment we can also build lessons for you from your own machines and procedures.

Can we use our existing 3D models and course material?

Yes. You can upload images, video, 360° panoramas, PDFs, 3D models and XR content, import assets from mainstream 3D tools and engines, and bring Unity projects across with the export plugin.

How are users and data managed?

Administrators manage classes, users, roles, content and permissions in one place. Talk to us about hosting and data requirements for your institution.

Work with us

Tell us what you teach or train, and we will set up a demo with a lesson close to yours.